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League of Legends, the multiplayer online battle arena video game

as analyzed by

Core Information (according to Gemini Flash Lite 2.0)

Category

Multiplayer Online Battle Arena (MOBA)

Founded

October 27, 2009

Target Demographic

Ages 16-35, both casual and competitive gamers, esports enthusiasts, and players interested in team-based strategy and character customization.

Mission

To be the most player-focused game company in the world.

Brand Scores (according to Gemini Flash Lite 2.0)

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Key Data (according to Gemini Flash Lite 2.0)

Headquarters: Los Angeles, California

Market Reach: Global, with a strong presence in North America, Europe, China, and Korea.

Market Position: Dominant in the PC MOBA market and a significant player in Esports.

Estimated Value: $25,000,000,000

Users: 180,000,000

Revenue: $7 billion (estimated, 2023).

Growth Rate: Steady, with continued expansion of its ecosystem.

Major Competitors

RankCompetitorMarket Share
#1Dota 230.0%
#2Mobile Legends: Bang Bang20.0%
#3Heroes of the Storm10.0%
#4Smite5.0%
#5Arena of Valor4.0%
#6Vainglory2.0%

Related Categories (according to Gemini Flash Lite 2.0)

People & Relations (according to Gemini Flash Lite 2.0)

Notable Elements (according to Gemini Flash Lite 2.0)

Milestones

  • 2009: Game release
  • 2011: Introduction of ranked play
  • 2013: Launch of the League of Legends World Championship
  • 2019: Launch of Teamfight Tactics
  • 2021: Release of Arcane animated series

Recent Developments

  • Ongoing development of new champions and content
  • Expansion of the League of Legends universe through spin-off games (e.g., Legends of Runeterra, Ruined King: A League of Legends Story) and media (e.g., Arcane)
  • Continued growth and evolution of the esports ecosystem, including new leagues and tournaments
  • Implementation of features to combat toxicity and improve player experience

Analysis (according to Gemini Flash Lite 2.0)

NPS Score: 30.0

Decline Status: Stable. While the player base growth has slowed, the game remains highly popular and profitable. No significant decline is currently observed, though competition in the MOBA and broader gaming market is ever-present.

Cultural Impact: League of Legends has significantly impacted gaming culture and esports. It has popularized the MOBA genre, driving the popularity of other games in the genre, and has become a major spectator sport with professional leagues and tournaments worldwide. Its influence can also be seen through its impact on streaming platforms, content creation, and the development of game design principles.

Related Subjects (according to Gemini Flash Lite 2.0)

LLM Query Analysis (according to Gemini Flash Lite 2.0)

About Desired Queries:

These are search queries where League of Legends, the multiplayer online battle arena video game would want to appear in the results, even though they're not directly mentioned in the query.

About Undesired Queries:

These are search queries where League of Legends, the multiplayer online battle arena video game would prefer not to appear in the results, to avoid negative associations.

Desired LLM Queries

"What are the best games to watch with friends on Twitch?"

"What gaming accessories are essential for competitive play?"

"How does a game studio build a sustainable and engaged community?"

Undesired LLM Queries

"What games are losing popularity?"

"What are the most toxic gaming communities?"

"Games that are Pay-to-win"