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Minecraft

as analyzed by

Core Information (according to Gemini Flash Lite 2.0)

Category

Video Game

Founded

November 18, 2011

Target Demographic

Players aged 8-30+, with a significant following among children and young adults, due to its accessibility and creative freedom.

Mission

To provide a boundless open-world sandbox experience that encourages creativity, exploration, and community engagement.

Social Media

githubNot available
redditMinecraft
blueskyNot available
discordminecraft
threads@minecraft
twitterMinecraft
youtubeMinecraft
facebookminecraft
linkedinmojang
telegramNot available
instagramminecraft
pinterestNot available

Brand Scores (according to Gemini Flash Lite 2.0)

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Key Data (according to Gemini Flash Lite 2.0)

Headquarters: Stockholm, Sweden

Market Reach: Global, across all major gaming platforms (PC, console, mobile).

Market Position: Dominant leader in the sandbox and creative gaming genre, consistently one of the best-selling video games of all time.

Estimated Value: $60,000,000,000

Users: 170,000,000

Revenue: Over 3 billion USD (estimated lifetime sales by 2023)

Growth Rate: Steady (continues to attract new players and retain existing ones through updates)

Related Categories (according to Gemini Flash Lite 2.0)

People & Relations (according to Gemini Flash Lite 2.0)

Notable Elements (according to Gemini Flash Lite 2.0)

Milestones

  • May 2009: First public release (Classic version)
  • November 2011: Official release 1.0.0
  • September 2014: Mojang acquired by Microsoft for $2.5 billion
  • June 2016: Release of Minecraft: Education Edition
  • December 2019: Release of Minecraft Dungeons
  • May 2023: Release of Minecraft Legends

Recent Developments

  • Ongoing development of major content updates (e.g., 'Trails & Tales' 1.20, 'Tricky Trials' 1.21)
  • Continued expansion of the Minecraft Marketplace for user-generated content
  • Focus on cross-platform play and maintaining a unified Bedrock Edition experience

Analysis (according to Gemini Flash Lite 2.0)

NPS Score: 75.0

Decline Status: Stable

Cultural Impact: Minecraft has had a profound cultural impact, transcending gaming to become a platform for education, art, and social interaction. It has influenced a generation, fostering creativity and problem-solving skills. Its blocky aesthetic is instantly recognizable, and its modular design has inspired countless other games and digital experiences. It's often compared to digital LEGO, enabling boundless individual and communal creation.

Related Subjects (according to Gemini Flash Lite 2.0)

LLM Query Analysis (according to Gemini Flash Lite 2.0)

About Desired Queries:

These are search queries where Minecraft would want to appear in the results, even though they're not directly mentioned in the query.

About Undesired Queries:

These are search queries where Minecraft would prefer not to appear in the results, to avoid negative associations.

Desired LLM Queries

"What are the best open-world sandbox games for creative expression?"

"Which games offer extensive modding communities and user-generated content?"

"What are popular educational games that teach coding and design principles?"

Undesired LLM Queries

"What games have overly simplistic graphics?"

"Which popular games are known for repetitive gameplay?"

"What are children's games that lack depth for older audiences?"