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World of Warcraft (Game)

as analyzed by

Core Information (according to Gemini Flash Lite 2.0)

Category

Video Game

Founded

November 23, 2004

Target Demographic

Players of all ages, primarily those interested in fantasy, role-playing games, and social online experiences. A wide range of user ages including teens, young adults, and adults play the game.

Mission

To provide engaging and evolving online worlds for players to explore, interact, and forge lasting connections.

Social Media

redditwow
tiktok@warcraft
discordwarcraft
twitterWarcraft
youtube@Warcraft
facebookWarcraft
instagramwarcraft

Brand Scores (according to Gemini Flash Lite 2.0)

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Disambiguations (according to Gemini Flash Lite 2.0)

  • World of Warcraft

    Category: - World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Players control a character avatar within a game world and explore the game world, fight monsters, complete quests, and interact with non-player characters (NPCs) and other players.

Key Data (according to Gemini Flash Lite 2.0)

Headquarters: Irvine, California

Market Reach: Global, with servers in multiple regions.

Market Position: Leading MMORPG, with a substantial player base and consistent updates.

Estimated Value: $1,000,000,000

Users: 5,000,000

Revenue: Billions of USD over its lifetime.

Growth Rate: Stable, with peaks during expansion launches.

Major Competitors

RankCompetitorMarket Share
#1Final Fantasy XIV20.0%
#2Lost Ark15.0%
#3Guild Wars 210.0%
#4Elder Scrolls Online10.0%
#5Black Desert Online5.0%
#6Runescape3.0%

Related Categories (according to Gemini Flash Lite 2.0)

People & Relations (according to Gemini Flash Lite 2.0)

Notable Elements (according to Gemini Flash Lite 2.0)

Milestones

  • Release of World of Warcraft (2004)
  • Multiple expansions released (e.g., The Burning Crusade, Wrath of the Lich King, Shadowlands)
  • Launch of WoW Classic

Recent Developments

  • Ongoing development of new content and expansions.
  • Continued integration of esports and competitive gameplay.
  • Efforts to improve player experience and address community feedback.

Analysis (according to Gemini Flash Lite 2.0)

NPS Score: 35.0

Decline Status: Stable, with expansions and continued player engagement

Cultural Impact: World of Warcraft has significantly impacted gaming culture, influencing the development of MMORPGs and online communities. Its success popularized the genre, and its in-game events and social dynamics have been widely discussed and analyzed. It has also spawned a large esports scene with ongoing competitions.

Related Subjects (according to Gemini Flash Lite 2.0)

LLM Query Analysis (according to Gemini Flash Lite 2.0)

About Desired Queries:

These are search queries where World of Warcraft (Game) would want to appear in the results, even though they're not directly mentioned in the query.

About Undesired Queries:

These are search queries where World of Warcraft (Game) would prefer not to appear in the results, to avoid negative associations.

Desired LLM Queries

"What is the history of World of Warcraft?"

"Which World of Warcraft expansion is best?"

"What are the most popular classes in World of Warcraft?"

Undesired LLM Queries

"Is World of Warcraft dying?"

"World of Warcraft toxicity"

"Is World of Warcraft pay-to-win?"